const std = @import("std"); const builtin = @import("builtin"); const mem = std.mem; const fmt = std.fmt; const fs = std.fs; const io = std.io; const Allocator = mem.Allocator; const Thread = std.Thread; const input = @import("input.zig"); const gui = @import("ui.zig"); var allocator: Allocator = undefined; pub const Pixel = packed struct { r: u8 = 0, g: u8 = 0, b: u8 = 0, _a: u8 = undefined, }; var pixel_buffer: *const []Pixel = undefined; pub const Action = enum { primary, text_cursor_left, text_cursor_right, }; // DEBUG var img: gui.Image = undefined; var font: gui.Font = undefined; pub fn init() !void { allocator = @import("root").allocator; img = try .fromPath("assets/img/test_image.png", allocator); //font = try .fromPath("assets/font/OpendyslexicRegular.otf", allocator, .{.font_height = 128}); font = try .fromPath("assets/font/OpenSans-VariableFont_wdth,wght.ttf", allocator, .{.font_height = 256}); try input.bindPointerButton(.primary, .left); try input.bindKey(.text_cursor_left, .arrow_left); try input.bindKey(.text_cursor_right, .arrow_right); try gui.globalInit(allocator); ui = try gui.Context.init(.{.allocator = allocator}); errdefer ui.deinit(); user_input = try ui.textBufferFromString("samplwwwawwwwwwwwwwwwwwwwwwwwwwwwwwwww"); } pub fn deinit() void { font.deinit(); img.deinit(); user_input.deinit(); ui.deinit(); gui.globalDeinit(); } var window_size: @Vector(2, u32) = undefined; var fwindow_size: @Vector(2, f32) = undefined; pub fn setWindowSize(ws: @Vector(2, c_uint)) void { window_size = @intCast(ws); fwindow_size = @floatFromInt(window_size); pixel_buffer = @ptrCast(@import("root").pixels); } var ui: gui.Context = undefined; var user_input: gui.TextBuffer = undefined; var dbg_poss = [3]gui.V2{.{0.1, 0.1}, .{0.2, 0.2}, .{0.3, 0.3}}; var dbg_colors = [3]gui.Color{.hex(0xFFFF0000), .hex(0xFF00FF00), .hex(0xFF0000FF)}; var time: f32 = 0; pub fn loop(dt: f32) !bool { // TODO styles or something. TBD once we have some real world tests ui.frameStart(); //std.debug.print("{d}\n", .{gui.mouse_delta}); //if (@reduce(.And, gui.mouse_delta == @Vector(2, f32){0, 0})) return false; time += dt; try ui.textFmt("{d:.1} FPS", .{1/dt}, .{.pos = .{0, 0}, .size = .{1, 1}}, .{.font = &font, .scale = 0.1}); //std.debug.print("{d:.1}\n", .{1/dt}); //const pos = gui.V2{-1+time*0.1,-1+time*0.1}; //const color = gui.Color.float(1,1,0,0.5); //try ui.rectangle(.{.pos = pos, .size = .{1,1}}, .{.color = color}); try ui.rectangle(.{.pos = .{0,0}, .size = .{1,1}}, .{.color = .float(1,1,1,1), .image = img}); //try ui.areaBegin(.{.rect = .{.pos = .{time * 0.0, 0.0}, .size = .{0.9-0.0*time, 0.9}}, .children_offset = .{time * 0.0, -time * 0.1}}); //for (0..1) |i| { // try ui.textField(&user_input, @import("root").utf8_of_keys_pressed, .{.pos = .{0, 0.1 + 0.1 * @as(f32, @floatFromInt(i)) / 3}, .size = .{1, 1}}, .{ // .text_options = .{.font = &font, .scale = 0.05}, // .cursor_to_hovered_glpyh_if = input.ended(.primary), // .cursor_move_left = input.ended(.text_cursor_left), // .cursor_move_right = input.ended(.text_cursor_right), // }); //} //try ui.rectangle(.{.pos = .{time * 0.0, 0}, .size = .{1,1}}, .{ // .color = .hex(0xffff0000), //}); //try ui.rectangle(ui._current_area.rect, .{.color = .hex(0xff00ff00), .apply_area_transformations = false, .clip_to_area = true}); //try ui.areaEnd(); //for (&dbg_poss, &dbg_colors) |*dbg_pos, dbg_color| { // var rect_drag: ?gui.V2 = null; // try ui.rectangle(.{.pos = dbg_pos.*, .size = .{1, 0.2}}, .{ // .color = dbg_color, // .drag = &rect_drag, // .begin_drag_if_hover_and = input.started(.primary), // .end_drag_if = input.ended(.primary), // }); // if (rect_drag) |drag| { // dbg_pos.* += drag; // dbg_pos[0] = @max(dbg_pos[0], 0); // dbg_pos[1] = @max(dbg_pos[1], 0); // } //} gui.clear(@ptrCast(pixel_buffer.*)); try ui.draw(.{ .pixels = @ptrCast(pixel_buffer.*), .bytes_per_pixel = @sizeOf(Pixel), .pixels_per_row = window_size[0], }); return true; }